Sunday, January 23, 2022

Halo Infinite is getting a hotfix for the game’s epic but frustrating 12-player matchmaking

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Having hassle connecting to a large sport of Halo Infinite multiplayer with a bunch of your mates in the game’s 12-person Big Team Battle mode? That will hopefully quickly be a factor of the previous: developer 343 says it’s not solely conscious, it believes it has “a fix in hand for the core issue” and can launch a particular hotfix particularly for it. “It’s a little too soon to give an ETA yet but please know our goal is to release this as soon as we can,” write the builders in an official weblog submit,” including that “It won’t be this week, but we hope it’s not too much further out and we’ll share an update as soon as we have line of sight on a release date (once we clear ‘cert’ we are then ready to ship).”

Halo Infinite is the neatest thing that’s occurred to me and my gaming buddies in years. It doesn’t matter how many individuals are down, it doesn’t matter in the event that they’re on PC or console, and it doesn’t price a cent — the game’s free cross-platform Big Team Battle multiplayer mode lets all of us dive into an epic sport stuffed with plasma explosions, grappling hooks, nail-biting gunplay and vehicular mayhem.

Theoretically, anyway. Most of the time we’re twiddling our thumbs, ready for a match to load, solely for Microsoft’s servers to spontaneously disconnect (and even ban) a couple members of our fireteam as a result of the matchmaking service can’t appear to attach the dots — and doing that many times till we magically luck out. Yesterday night, we lastly made one in all our buddies the fireteam chief and lastly obtained six of us collectively in matches, but even then the servers break up a few of us up with randos as an alternative of buddies. Once one in all us stop for the night, one other participant weirdly didn’t make it into the sport. When we stop in solidarity, our fireteam chief obtained banned.

Can’t wait for this to get fastened! Most of my group’s favourite multiplayer video games require exactly 3, 4 or 6 gamers to work correctly, so Halo’s been a breath of recent air.

343 says it’s additionally planning on a second patch in mid-February that ought to tackle “some issues with instances of cheating” and presumably “wonkiness with the ranked experience” amongst different issues.”

Halo Infinite already added some further multiplayer playlists for four-player fireteams; I’m hoping as soon as the Big Team Battle bugs are labored out, we are able to get some extra selection in 12-player video games, too.



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