Sunday, January 23, 2022

iRacing buys Monster Games, teases racing games for the ‘broader market’ like consoles

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One of the paid subscription providers that skilled sudden development throughout the pandemic has been iRacing. While real-life racing leagues have been on hiatus, they used the detailed and reasonable sim racing service as an esports broadcasting platform, and sufficient new individuals began taking part in to develop its base of racers on PC from 110,000 at the starting of 2020 to over 200,000 right this moment.

Now iRacing.com Motorsport Simulations says it has acquired Monster Games, Inc. (MGI). That Minnesota-based studio developed the first 4 games underneath the NASCAR Heat model and its most up-to-date title, SRX: The Game, for play on PC and the PlayStation and Xbox consoles.

A press launch asserting the buy is cautious to notice, “The iRacing development team will remain 100% focused on continuing to develop the core product, iRacing.” But Monster Games’ expertise making console games is clearly part of the plans going ahead, as the launch additionally says this deal will “further the company’s ability to bring the highest quality racing games to the broader market, including the console space.”

Pumped up by its subscriber development, iRacing additionally just lately acquired Orontes Games, which had already developed a proprietary sport engine to energy the high-res graphics and superior physics for its Drag racing sport that’s obtainable through Steam Early Access.

Rich Garcia, CEO of Monster Games, has a historical past with iRacing CEO Dave Kaemmer from the early days of Kaemmer’s earlier firm, Papyrus, engaged on well-regarded PC racing games. The plan is for MGI to launch an unannounced title in growth later this yr after which develop games utilizing the sources of all three studios.

More info on what’s subsequent is promised “in the coming year.” Still, a quote from Kaemmer provides a powerful trace about what we should always anticipate, “We are at a point as a company that we are comfortable building out these two new teams to explore the broader racing game market to ultimately funnel serious sim racers to our flagship product iRacing on the PC. Rich and the Monster team will be an important part of that strategy as we use our code and experience to bring their games to another level.”

An iRacing port for the PlayStation 5 or Xbox Series X appears unlikely, primarily based on that assertion, however bringing its ultra-realistic knowledge to racing games constructed for play on consoles, in addition to continued tech upgrades for the flagship title, seems to be a protected wager.



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