It appears like AR/VR shall be Apple’s “next big thing”. Cupertino makes no secret of AR being a major space of curiosity, however stays silent about upcoming merchandise.
Now the often nicely-knowledgeable analyst Ming-Chi Kuo claims that Apple will launch an AR headset by the end of 2022. But he signifies that some issues shall be totally different to what was anticipated.
The analyst offers some particulars of the gadget that haven’t but been circulated: Two processors are alleged to type the coronary heart of the system. These embrace an M-Class chip that may take care of computing, whereas a barely extra highly effective chip will management the sensors and gather information from them. As a outcome a connection to an iPhone or Mac is not going to be essential.
The design of the Power Management Unit (PMU) of the high-end processor shall be much like that of the M1 as a result of it has the similar computing energy as the M1,” says Kuo in an investor word.
Augmented actuality – and in addition digital
However, the headset is not going to solely complement the actual surroundings with pc-generated data, however might additionally create fully digital realities generated on two Sony-supplied Micro OLED screens with 4K decision. Hence this headset, and in addition the iPhone 14, are anticipated to help WiFi 6E for greater bandwidth, in accordance with Kuo.
Kuo explains this in additional particulars: “Apple’s AR headset requires a separate processor, as the computing power of the sensor is significantly higher than that of the iPhone. For example, the AR headset requires at least six to eight optical modules to simultaneously provide users with continuous video see-through AR services. In comparison, the iPhone requires up to three optical modules that run simultaneously and do not require continuous computing power.”
Kuo says he believes that Apple’s objective is to interchange the iPhone inside ten years with a headset and different options. Via Macrumours.
In associated information, Apple World Today reported earlier in November https://www.appleworld.today/2021/11/06/apple-patent-looks-at-ar-vr-interaction-methods-for-apple-glasses/ on a patent that Apple just lately filed and describes how pc-generated objects are output and moved on screens in digital actuality and the right way to work together with them, together with on Mac and iPad.
The abstract of the utility states in concrete phrases: “In accordance with some embodiments, an exemplary method for controlling the representations of virtual objects based on the respective user contexts, each corresponding to different locations in a computer-generated reality environment (CGR) is described.”
This article initially appeared on Macwelt. Translation by Karen Haslam.