Monday, November 29, 2021

Nvidia’s GeForce Now has been quietly capping its founders’ frame rates

- Advertisement -
- Advertisement -
- Advertisement -


Nvidia’s GeForce Now cloud gaming service just leapfrogged Google Stadia in performance, with a new $200-a-year tier that practically gives you the power of an RTX 3080 desktop graphics card in the cloud. But if you’re grandfathered into the original $4.99 a month “Founders” tier, or pay $100 a year for “Priority” access, you may not be getting quite what you expected — because Nvidia has quietly revealed it’s capping the frame rates of 12 specific games to ensure consistent performance.

Nvidia now has an official support page (via 9to5Google) explaining the practice, after Redditors and others revealed that a variety of games were locked to frame rates lower than 60fps. It appears that Nvidia’s been doing this for quite a while but only for a handful of demanding games. I did a little searching, and some people were already complaining about being locked to 45fps in Cyberpunk 2077 in December 2020, just as Nvidia admits here.

Assassin’s Creed Odyssey and Immortals Fenyx Rising are the other games that have sub-50fps frame rates, while others run a bit higher. Here’s the full list of games where frame rates are being limited:

While it’s not a good look for Nvidia to retroactively reveal something like this, the company says the vast majority of games do run at 60fps or higher, and it does have an explanation for the limits:

For our Priority Members, the maximum frames rendered per second is generally set to 60, or higher, for most of the 1,100+ games we’ve onboarded so far. There are some exceptions that we determined do not run well enough at 60 FPS on the GPUs used by Priority members. So the default OPS for these specific graphics-intensive games cannot be overridden. This is to ensure all Priority members are running a consistent, high-quality experience.

I just find it a little strange that Nvidia chose to impose this instead of giving its users the choice between frame rate and graphical quality — even many PlayStation and Xbox console games allow you to choose. But I suppose part of cloud gaming’s pitch is that it can be more frictionless. Maybe you don’t want to think about graphical settings.

We’re asking Nvidia whether it will commit to letting the new RTX 3080 tier stay free of frame rate caps in the future. In a briefing last month, GeForce Now boss Phil Eisler promised that it would be a different class of experience. “With the 3080 tier, it’s exclusive access to 3080 — every time you play, you get a 3080, even if you’re running at 300 frames per second.”

That’s not true of GeForce Now’s free tier, which can use virtual GPU techniques to split one physical GPU in the cloud between two users. That can make the service more cost-effective. We’re also asking if that happens in the Priority tier.



Source link

- Advertisement -

More from the blog

Cryptocurrency miners suffer amid major energy crunch in Kazakhstan

Cryptocurrency miners in Kazakhstan are dealing with widespread electrical energy shortages amid a surge in mining, as reported by the Financial...

Amazon has PS5 consoles in stock again

First, there’s the controller. Every new PS5 consists of one DualSense controller. Unlike the DualShock...

Owlet puts smart baby monitoring socks on hold after FDA warning

Owlet has stopped promoting its lineup of smart baby monitoring socks, that are supposed to trace a baby’s important indicators and...

Nvidia’s DLSS has come to Linux gaming (however not the Steam Deck clearly)

Years after its failed Steam Machines, Valve is slowly however certainly enhancing the state of Linux gaming. The firm’s upcoming Steam...